爱游戏:《海盗时代:沉船之城 》完全心得,技巧及游戏FAQ

爱游戏:《海盗时代:沉船之城 》完全心得,技巧及游戏FAQ

玩沉船之城(City of the Abandoned Ships )有一段时间了 最近论坛上讨论这游戏的朋友也越来越多 为了方便大家交流 整理了一下本人的游戏心得 希望对大家有所帮助

游戏环境:City of the Abandon Ships V1.08 和V1.10 使用christiedo朋友的英化补丁。

关于游戏FAQ最后一页!

操作篇:

基本和AOP-CT一样,切换场景使用空格键和鼠标左键。WASD控制移动方向,同时可以按住鼠标右键向前移动,基本上普通活动对话可以完全靠鼠标实现。ESC掉出系统菜单,鼠标左键触发对话,按ENTER可以掉出动作菜单能在城里瞬间移动到目的地、拾取物品(杀死敌人可以在敌人身上拾取到装备药物弹药等东西)等。F2调出游戏主菜单,这里可以看到主角各项数值,船只数值,副官状况,任务日志,国家关系,贸易市场等信息。在大地图的环境下按TAB能得到天空模式的大地图,不过只显示岛屿名字,沙滩城市的名字要恢复正常模式才能看到。其他功能快捷键设置可以看控制键表并在那修改成自己习惯的模式。

战斗方面默认鼠标左中右3个键是:轻/重/中 三种攻击模式,其中轻击攻击速度最快,最不容易被打断而且容易打断对手的攻击不过造成的伤害最低;重击攻击速度最慢最容易被打断,不过可以突破对方的防御在对方防御的时候也能造成伤害且伤害最高;中击不能突破防御不过能造成比轻击更高的伤害同时速度也比重击快。按下SHIFT同时点轻击可以使出横砍,能同时攻击多个站在周围的目标不过这个动作比较大,完成一次要用不少时间,期间被攻击的话受到的伤害是双倍,所以使用必须小心。

属性篇:

此作升级模式和很多游戏有所不同,个人等级升级经验并非直接来源于游戏中直接获得的经验,而是来源于14项技能的等级提升。14项技能每提升一个等级将获得一点个人等级经验。游戏中所获得的经验作用是支持14项技能升级。

和个人能力相关的属性有7项基础属性和14项技能。7项基础属性在游戏初期设定,以后不能再提升,不过会因为健康下降和越级开船而下降,所以设定的时候要小心。

7项基础能力如下(提供对俄文的翻译):

Strength

{

(Power)Force. It is necessary so that it is strong to strike, far to throw and much to carry off. It influences the transferred weight and the quantity glasses of life. Determining characteristic for the skills, which require large physical efforts, especially heavy and average weapon, gun habits.

}

力量

人物影响:负重、基础生命值、生命值成长

能力影响:重武器能力、火炮能力

Perception

{

(Perception) Perception. Ability to see and to hear. Without a good eye of the nucleus guns hardly they will fly to the side enemy. Especially strongly it influences skill accuracy, reticence.

}

直觉

人物影响:无

能力影响:轻武器、火枪、火炮命中率、运气

Agility

{

(Agility) Reaction. Motor coordination and the promptness of hands. In the awkward person sabre zastryanet in the scabbards, and boarding hook will be hooked on the pants of its owner. It is necessary for such skills as lung and average weapon, pistols, boarding. It influences the quantity maximum energy.

}

敏捷

人物影响:初始能量值 每一点敏捷提升会带来10点初始ENERGY

能力影响:轻武器、中武器、火枪、接舷战

Charisma

{

(Charisma) Leadership. Result of the combination the courageous covered with wounds physiognomy and the well suspended language. To leader not it is necessary to come running to the force in order to take possession of by goods of lucky merchant – it its itself will return. After it will go best people, and most beautiful women will be to wait in each port. Leadership – the necessary attribute for such skills as authority and commerce. It influences a quantity of joined officers.

}

魅力

人物影响:能雇用到的副官总数 1点魅力能雇用2名副官

能力影响:领袖能力、贸易

Intellect

{

(Intellect) Learning ability. Knowledge, wisdom and the ability to make decisions rapidly. For the clever character it will not comprise the labor both to rapidly recharge the weapon and to throw out prices in the store. Rotation s by navigation instruments also it requires mind. It influences the commerce, guns, navigation and, most importantly, to the rate of growth the rank of hero and obtaining by it of the new abilities.

}

智力

人物影响:个人等级升级经验、个人特技获得经验 每多一点智力会降低一点个人特技提升经验和个人等级提升经验。智力是5的时候个人升级经验为30,特技提升经验35(比个人等级提升高5),智力是10则升级只需要25经验,特技获得则只需要30经验

能力影响:贸易、火炮、航海术

Endurance

{

(Endurance) Endurance. It is extremely necessary for the survival to people of the heavy pirate profession. Not less it is necessary and them to potential clients. Repair and protection most strongly they depend on this characteristic, just as the increase glasses of life and the transferred weight.

}

忍耐力

个人影响:负重、基础生命值、生命值成长

能力影响:重武器、修理、防御

Luck

{

(Luck) What it is possible to speak about success? We gentlemen, if there is a success, but without the success there are no gentlemen. It helps, where uselessly everything else. Bullet will fly by, but enemy will pass by a number and will not note. It influences skills pistols, luck, reticence.

}

运气

个人影响:无

能力影响:幸运、潜行、火枪、命中

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14项技能分为个人技能和航海技能,都是7项。这些技能提升不仅供应个人等级提升所需要的经验还会提供获得相应特技所需的经验。而这14项技能经验的获得则需要在游戏中进行使用到这些技能的行为,用得越多升级越快。例如贸易技能,在游戏中从事各类交易活动都能提升,作交易所任务,和交易所交易,和小贩交易甚至在船埠卖船买船都能提升。

14项技能如下(俄文翻译来源于christiedo朋友的英化补丁):

FencingLight----英化补丁后名称light weapon

{

Skill to be turned the light weapon – predominantly by foils and by small according to the size tools of murder. It depends on reaction and perception. (R*0.9+.I*0.1)

}

轻武器,攻击力比较弱但是攻击速度绝对快,是封杀敌人动作的利器,初始等级和升级经验受敏捷和直觉影响。

Fencing

{

The ability to cope with sabres – weapon, which requires not only force, but also specific skill. It depends on force and reaction. (P*0.6+.R*0.4)

}

中量级武器,攻击力和重量都适中,有相当的杀伤力攻击速度也不慢同时力气(energ

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